User blog:Banana8065/Wave 140, Island, 1 heart challenge

Hello you lovely Minecraft Tower Defense fan and thank you for reading my blog!

Before I get into how I got to wave 140 with the No Damage Challenge (something I made up from what I know) I want to say that I have never written a blog before. Never not once. So apologies if this doesn't go into the blog section, but I wanted to share this.

Okay, let's begin.

With 60 precious seconds, I was able to use 47 of those precious seconds by making a short and wavy path. I made sure it was as long as possible as I knew I'd get overwhelmed around wave 120. It worked pretty well, I was able to dig most of the dirt. Placing some arrows at the spawnpoint, I quickly got through the first 20 rounds with no sweat (I had 6 zombies enter my house for the no damage challenge). Then the mobs started to pass my turrets so I placed more, obviously. Note that placements need to be precise, I usually place arrows where they can reach as far as possible and hit as many mobs as they can. After I got to wave 40, I started to place some lava, knowing they're almost essential for the boss Herobrine. I usually do them 1 block apart, so when Herobrine comes, I can place cacti on his way. He was pretty easy to defeat. Fast forward to the 70 mark, I really needed to come down to the middle row and place lava there. More lava, more arrows, I was able to get to wave 79 without trouble. And that's when I realized just how many spider jockeys there actually were. I'm pretty sure 8 of them spawned on wave 80. So I resorted to my last option: get them to the bottom row, find a position where there weren't any turrets or lava, and I got TNT and blew them up. Ideally, you'll need 3 or 4 to wipe them out completely but here's a strategy to not let them advance (nothing and nobody can pass through TNT until it explodes), when you place a TNT, it's actually an invisible object that stops mobs for 3 seconds. The invisible TNT stays while an animation of the TNT exploding happens. But here's the thing: you can place on the TNT again. Meaning you could spam TNT forever if you had enough bricks/bulding money. But there is a catch. If you place another TNT or something else there, when the TNT you placed before explodes AFTER you place the next TNT, it will take down both TNT's. Knowing this, you can wait for the first TNT to explode, and precisely place another one, then another one, and eventually kill them all. I went through waves 110-139 no trouble (even though creepers, zombies and skeletons were making it to the bottom lane) and then came wave 140. There's nothing hard about it, but I messed up the TNT placement and eventually, that one stupid spider ended Steve's sweet sleep. And that's how I got to wave 140 in the no damage challenge.

Legend has it, the same spider that killed me had actually killed Ph1LzA.